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Ogre manualobject beginupdate

 

 

OGRE MANUALOBJECT BEGINUPDATE >> DOWNLOAD

 

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Jun 20, 2014 - func (o *ManualObject) Begin(materialName string, opType OperationType, groupName string); func (o *ManualObject) BeginUpdate(sectionIndex uint); func (o 2, * @file DebugDrawer.cc. 3, * Copy-pasted from. 4, * - bitbucket.org/hasyimi/ogre-debug-drawing-utility/src 48, manualObject->colour(Ogre::ColourValue::ZERO); 390, manualObject->beginUpdate(0);. 391, if (lineVertices.size() > 0C++ (Cpp) ManualObject - 30 examples found. These are the top rated real world C++ (Cpp) examples of ogre::ManualObject extracted from open source Oct 9, 2017 - ?ManualObject + Inheritance diagram for Ogre::ManualObject: virtual void Ogre::ManualObject::beginUpdate, (, size_t, sectionIndex, ) virtual void Ogre::ManualObject::beginUpdate ( size_t sectionIndex ) [virtual] Start the definition of an update to a part of the object. Remarks: The second way is the high level Ogre::ManualObject interface. Instead of You can also use beginUpdate() to alter the geometry later on if you wish. If you do mProjectionSphere = new Sphere(Vector3(0, 2000, 0), 1500.0);. ManualObject* debugSphere = mSceneMgr->createManualObject("debugSphere");.

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